Update 0.C
Armaphract » Devlog
Armaphract 0.C expands on the armory and customization, while adding a new class of unit: infantry.
- Infantry systems, loading and unloading from vehicles
- Upgraded building mechanics, with passable buildings which allow infantry to traverse their interiors
- Specialized crew members and proper roles, damage
- A modular loadout and crew system updated map visuals/graphics
- Added a tutorial for infantry and a new defense mission
Check it out! Full changelog below.

Detailed changelog:
- new tutorial mission: infantry
- new mission 4: defend (it might be quite tough)
- New special crew
- Mahiri (gunner) : close quarters specialist
- Marrow (commander): no skills yet :(
- New tank: K-115
- modular main battle tank designed to rival the K-75, with a 125mm autoloader and integral rocket pods.
- Armory rework
- Modular loadout system and customization/storage
- Crew and module tabs
- Crew
- Roles, individualized damage
- Modules
- Rework to a grid-based system
- Changes to optics, launchers,
- QOL/controls
- Look orders time out after a while
- UI shows where units are blocked by fire
- some visual options
- Sand
- Building rework
- New building models
- Building interior system
- Infantry systems
- Deployable from units which have troop compartments
- Lots of bug fixes
- Probably lots of new bugs
- probably stuff I forgot I added
Files
armaphract_0.C_rc1.zip 256 MB
Sep 05, 2025
Get Armaphract
Armaphract
Tactical urban tank combat
| Status | In development |
| Author | aeoriii |
| Genre | Strategy, Simulation |
| Tags | 3D, Real time strategy, Tactical, Tanks, Top-Down |
More posts
- 0.D "SURBLINDE"39 days ago
- Update 0.BJul 01, 2025


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