Update 0.B
Armaphract » Devlog
Update 0.B brings many changes to the game:
Content
- Commander system
- Different commanders offer buffs
- Commander overview in armory
- Ordnance
- S-8 Rocket: unguided high explosive rockets
- S-10 Breaching Rockets: thermobaric weapons for collapsing structures
- ACLOS-1: wire-guided anti tank missile
- New unit: B-30 and B-30D
- Heavy IFV equipped with a 80mm APHE cannon, deadly against light vehicles and can equip ATGMs
- new unit: K-75B and K-75BM
- The first main battle tank to be introduced into the game, these fast and capable tanks are the spear of many armored companies.
- Stealth system
- Levels of identification when spotting units
- Alert system allows for ambushes
Missions: several new missions
- 3 handmade missions
- Eliminate command units
- Siege facility
- Extract under fire
- New tutorial missions
Controls/QOL
- unit selection improvements
- Use numkeys 1 2 3.. etc to select units
- double click numkey to focus camera
- Click drag on screen to select multiple units
- Pathfinding improvements
- obstacle detection
- Shift click to queue autopath
- Debug Freecam
- Audio options
- Menu tips
Armory
- Pick units for a mission by swapping from the company motor pool
- Armory overhaul
- modules and ammunition swapping
Map improvements
- City streets now have scattered vehicles, some of which can provide cover and block line of sight
- Some maps now have a lot more environmental stuff and new buildings
Visuals/Sound
- Unit spotting UI
- More sound effect coverage
- Effects
- damage effects, tracks
- Mission end unit kills/stats
Other
- A new field of view system should improve performance in game.
- Lots of bugfixes
- lots of new bugs probably
- other stuff i forgot I put in
Finally, the name of the game is changed to Armaphract, sort of a combination between "cataphract" and armor or armature
Get Armaphract
Armaphract
Tactical urban tank combat
| Status | In development |
| Author | aeoriii |
| Genre | Strategy, Simulation |
| Tags | 3D, Real time strategy, Tactical, Tanks, Top-Down |
More posts
- 0.D "SURBLINDE"38 days ago
- Update 0.CSep 05, 2025

Comments
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The armory is very cool but also very confusing, so having some kind of help to explain exactly what Im looking at might be a good idea. Units also seem to have some pathfinding issues especially around other tanks both alive and dead. I would also love to see a more intuitive way of neutral steering as trying to do it with movement commands is very finicky and has killed me more than once.
I can already tell Im in love with everything about this game tho, The gameplay is awesome, the visual style is amazing, and I adore the worldbuilding around the lore of the tanks and I cannot wait to see whats coming